A Critical Evaluation of History Gamification

Dungeons and Dragons-style gameplay is a natural form that lends itself to the Twine platform. Immersive storytelling is compelling, especially when one gets to make their own choices on how the story unfolds. This is especially true of young learners tackling abstract concepts from hundreds of years ago as the discipline of history demands. I […]

Read More

Gamifying the History Classroom: A Black Death Choice Simulation

History class does not need to be boring, despite the stereotype in pop-culture. Indeed, who can forget the infamous scene from Farris Bueller’s Day Off and the cringe-worthy monotone economics lecture from Ben Stein? History does not need to be like this. One can still have depths of information, insight, and skill-development while having fun […]

Read More